Download E-books Adventure Compilation 2 (D20 System Accessories) PDF
By Alderac Entertainment
Event Compilation #I and #2 are collections of the easiest of the easiest - the journey continue modules. inside those pages, AEG has compiled, up-to-date and accelerated the unique adventures using the revised 3.5 d20 principles with new maps, new textual content, and new plot hooks, together with rewritten and improved sections offer extra balanced encounters and deeper demanding situations. Even empty rooms were crammed to make a DM's existence more uncomplicated! all of the whereas, those books supply a campaign's worthy of excessive experience to avid gamers of all event degrees. Written for the revised 3.5 d20 principles. Many new and better maps. 288 pages. event #I hyperlinks 24 of the simplest unique AEG Adventures retains jointly into one sizeable plot thread, permitting desktops to develop from the first to the thirteenth point. This booklet is a must-have for DMs desirous to deliver the nuance of low-leveling gaming again the place it belongs. Many new and more advantageous maps.
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Extra info for Adventure Compilation 2 (D20 System Accessories)
Every one named defender (everyone however the warriors) additionally incorporates a potion of healing mild wounds. actual constitution The mansion is made from stone and bricks and is designed to resist an open attack. whereas it lacks the advanced protecting buildings of a citadel, it really is good equipped and will take up a great deal of punishment. The foot-thick stone outer partitions have a Hardness of eight and ninety hit issues. Punching a gap via partitions in a single motion calls for a energy cost (DC 30). the interior partitions also are crafted of stone yet are just 6 inches thick, giving them Hardness 8,44 hit issues, and a holiday DC of 25. The outer doorways are ironbound wooden, Hardness five, 20 hit issues, and a holiday DC of 23. the inner doorways should not rather as tricky because the outer doorways, having a Hardness of 5,15hit issues, and a holiday DC of 18. day-by-day regimen AND PLANS The defenders are divided into 3 shifts in the course of any given eight-hour interval, one shift is on accountability, one other is enjoyable, education, or caring for chores round the mansion, and one other one sleeps. each one shift comprises 4 guards, a first-level paladin, and a first-level wizard. Sir Alec and Arriana paintings with the 1st shift and are on shield from dead night to 8 within the morning. woman Dovetree and Desmond paintings with the second one shift from 8 within the morning to 4 within the afternoon. woman Tressa and Macguire lead the ultimate shift, guarding from 4 within the afternoon to hour of darkness. The mother or father hounds do as they please. frequently sleep, chill out, or play whereas the opposite stroll the fringe of the mansion, preserving inside fifty toes. of the mansion. The guards on responsibility have come to seriously depend upon the hounds. as soon as, they actively patrolled with the hounds, yet now guards stand at each one access to the mansion, in addition to both the wizard or paladin on responsibility (determine randomly which door every one chooses to protect any given day). If the elements is undesirable, the guards may well decide to easily remain interior, in rooms #2 and #6 as acceptable for the door they shield. Sir Fergus and Sir Beaugard function lieutenants, every one answerable for the general defenses of the mansion for a 12-hour shift. Sir Fergus watches issues from eight AM to eight PM, whereas Sir Beaugard takes the evening shift. Sir Fergus takes a really lively curiosity in his tasks, relocating among either defend positions and sometimes accompanying the hounds on their patrol. he's continuously in complete armor whereas on responsibility, and guards are usually extra lively in pursuing any unusual points of interest or sounds. At evening, notwithstanding, Sir Beaugard takes the reins and the guards are even more lax. whereas he's popular with his partners, Beaugard is an incompetent commander who's a long way too effortless on his males. a bit overconfident, he doesn't even put on his armor in the course of his watch, opting to maintain it in his room, and sometimes permits his males to stick in rooms #2 and #6 instead of stand watch outdoors at evening. Sir Comk is the general commander of the mansion. even if, he some time past deserted his martial education to review magic. His basic motivation in accepting this posting used to be the chance it gave him to spend his days learning.